![]() How to Master Iray Lighting for Realistic Character PortraitsĬreate awesome portrait renders with real-world lighting techniques! Learn how professional photographers light their subjects and how to transfer their tricks to your Iray renders. So for around 400 bucks you could have a good cheap rendering system.FG dForce Summer Dress for Genesis 8 Female(s)ĭForce Dress and Accessories for Genesis 8 Female.įG dForce Summer Dress for Genesis 8 Female(s): (.DUF)ġ4 Texture, Bump, Normal, and Specular (2048 x 2048 to 4096 x 4096) Yes my current system blows the old system away on things that need massive cpu p ower but the old system ran daz, c4d, maya etc like a champ. The mb on my ryzen 7 system died so i switched to my backup (almost identical to that system i listed). My current ryzen system uses a 10 which works Great though iwant more. Then spend as much as you can on a used car or cards. processor about 50, mb 20 (make sure it had dual pcie x 16 slots and check its max ram capability. You can build a last gen AMD Phenom based system, ddr3 ram is about 15-20 per 8gb used on ebay. IF you want to get serious about this you will need an upgrade. Other than those solutions youre going to need an upgrade. And there are all the other engines that can be used in daz, some via plugin. By using smaller textures, fewer effects etc you can make an amazing looking game without iray level rendering. it's somewhere between cartoon and photoreal. (which is what daz is really good at if you spend the time and effort). You dont have to do Photorealistic renders. It's just a hell of a lot easier and in the end faster. The entire endeavor with Blender, ProRender and the two Vega 64's ended with me buying a GTX1080 Ti at the time and getting rid of the Vega 64's. It worked (kind of), but the work required to configure the materials etc tops that of creating scenes in Daz and rendering them just with the CPU in this case by a lot. I've tried to work with Daz to Blender and the ProRender as well, paired with two Vega 64's and it was a nightmare. ![]() ![]() Yes the ProRender is amazing, but the problem is that it needs a lot work after the Blender import to look good. But with the amount of work required to work with Blender/ProRender as the rendering solution, it's imo a better idea to just "be happy" with the admittedly very slow rendering of the CPU and wait for a time, when there's the option to get a dedicated system that can be used to render with Iray on a GPU. All of the proposed solutions have their pros and cons. I mean sure there really is not right answer in this context, like Saki_Sliz said. I've been known to argue how Blender's cycles beats daz default iray in just about every metric, and matches or supersedes most other commercially or free renderers <$2k and trades punches with the bleeding edge and production industry.Ĭlick to expand.Yes the ProRender is amazing, but the problem is that it needs a lot work after the Blender import to look good. Yes, probably the right answer would be to have daz working, but I would also argue that the best answer is to use what ever gives you the best results. different software entirely (not using daz at all)Įach of these I would say are valid solutions to the issue, but if we want to talk about a "real" solution, that implies that there is one right answer, but this isn't a math problem, there is no right answer, or best answer.software workaround (aka using blender).The issue: daz is rendering on cpu only due to incompatible AMD hardware. The problem or goal, is to make nice renders for a project.Ĭurrent solution: daz, which allows for quick character creation and an almost straight forward process to render.
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